Here’s a shader for making physically correct windows using only a single-sided plane! http://…
ArchGlass (OSL)
Posted on June 16, 2016
in Uncategorized
Here’s a shader for making physically correct windows using only a single-sided plane! http://…
An OSL shader to meet your texture offsetting, tiling, and rotating needs! Check out the replace UV …
An OSL shader for switching channels. You input two textures and then you can shuffle the RGBA chann…
And another one! A shader for mixing or blending together normal maps as outlined on this page: http…
For 3ds max specifically – an OSL shader to scale back an image to the original input size whe…
Here’s a shader for Nuke-style merge operations with two inputs: The UI in VRay: Page: http://…
Hello again! The second shader posted here is a small shader that will display the current UDIM tile…
Behold! The reflector is here! An OSL texture shader to give correct reflections for metals and non-…