CamMapScale (OSL)

For 3ds max specifically – an OSL shader to scale back an image to the original input size when using a Camera Map Per Pixel.
The Camera Map Per Pixel projection map scales the input image to the size of the render output. So if you want to project a square image, you’d have to set your render resolution to square as well. Pretty annoying, yes? This OSL shader will scale your image back so square really means square!


The UI in VRay:

Download link:

Enjoy! 🙂

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